In one of my classes I am helping to design a game (call it Project A) along with the good people at 'Obscure Fish Studios'. I some how or another became the "lead design" on that one, which basically means ... more responsibility for the overall project. I set up a framework for a game design document and have been trying to get everyone to fill it up with different things. I find that with the right amount of encouragement (I send out bulk text messages to the entire team) people will come through. Since I am not focused exclusively on a single aspect to the game such as Sound or User Interface, the majority of my time goes to making sure all the pieces fit together. Most recently I helped write out the text that will appear on the box cover of the game for presentation.
In another class we are building a different game (call it Project B), and by building I do mean building. I think I am more useful in this class because I have spent a lot of time working on projects on my own, and bring a bit of experience to the table using Unity3d. I honestly really love the game idea that we came up with, and I think it will be very impressive when complete. For Project B I am the build master, basically I get to try and piece together all the assets that everyone creates into a working game. Things also got a little more complicated for me since I was nominated to be the programing lead also. So far, so good with everything. I am particularly happy about a piece of code I wrote for a puzzle within the game. It isn't a monumental feat of programming, and it could actually be improved in many ways, but I am always happy when I can come up with solutions to unique coding problems.
Some Blender Models I made for Unity! |
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