So I have to go back a bit and try to piece together some of the things I have done so far. But I will start with a little bit of info about the small game side project I did, called Trip'n. It was for the Game Prototype Challenge version 11. The neat thing about this game jam is that there are 2 themes to use in making your game. The theme for the jam was Stimulants and Nets ... quite an interesting mix. At first I thought what in the world could you do with that, then in about 5 minutes I had an idea. In comparison the Global Game Jam 2012 used an image based theme, which I still am not sure how to handle.
Net Section Designs |
Trapper Net Section assembled in Unity |
I modeled assets for the game using Blender, my new favorite thing, and much like Oprah I can give you this link to download it for FREE! http://www.blender.org/download/get-blender/
I am new to "the modeling" so making the nets was the biggest challenge for me in this entire project. I went through at least 5 different net models before I settled on one that worked well. The first net I made would have been ok, except it looked a bit too much like a fence. Given the time restrictions I wouldn't have really minded all that much, except the geometry was very bad.
Bad net, 1400+ verts |
Knowing that the platform I was targeting was web, and that I would be using many of these nets during runtime, meant that this "fence net" was pretty much unusable. I finally thought up a better way to make a net using large triangular poles. Their geometry overlaps but it looks ok and works fine with many of them in the scene at the same time. I added a push/pull effect to the net to make it less fence like, and there ya go.
Good net, 132 verts |
Modeling the airplane was actually much easier and more fun than the nets, although ... well, it could use some work. At the point I thought to myself, hey this looks like a plane, I moved onto other things. None of these models were textured sadly. The nets took so long to make that they ate up most of the time I allocated to making 3d assets.
Unfinished Airplane Model |
more in the next post ...
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