![]() |
Little Game for Ludum Dare 26 (minimalism) Give it a go here |
Showing posts with label Blog. Show all posts
Showing posts with label Blog. Show all posts
4/28/13
Hold
4/11/13
Mac Color Picker Crayon Box Colors for Unity
Basically I just wanted a way to get to the colors from the mac color picker crayon box through code in one place. I've been manually adding all of these for a while, think it is complete! I have all these in a Static Color class. Hope this is useful for someone out there.
#region Mac Color Picker Crayons
public static Color cayanne = new Color (128 / 255f, 0 / 255f, 0 / 255f, 1);
public static Color asparagus = new Color (128 / 255f, 128 / 255f, 0 / 255f, 1);
public static Color clover = new Color (0 / 255f, 128 / 255f, 0 / 255f, 1);
public static Color teal = new Color (0 / 255f, 128 / 255f, 128 / 255f, 1);
//
public static Color midnight = new Color (0 / 255f, 0 / 255f, 128 / 255f, 1);
public static Color plum = new Color (128 / 255f, 0 / 255f, 128 / 255f, 1);
public static Color tin = new Color (127 / 255f, 127 / 255f, 127 / 255f, 1);
public static Color nickel = new Color (128 / 255f, 128 / 255f, 128 / 255f, 1);
//
public static Color mocha = new Color (128 / 255f, 64 / 255f, 0 / 255f, 1);
public static Color fern = new Color (64 / 255f, 128 / 255f, 0 / 255f, 1);
public static Color moss = new Color (0 / 255f, 128 / 255f, 64 / 255f, 1);
public static Color ocean = new Color (0 / 255f, 64 / 255f, 128 / 255f, 1);
//
public static Color eggplant = new Color (64 / 255f, 0 / 255f, 128 / 255f, 1);
public static Color maroon = new Color (128 / 255f, 0 / 255f, 64 / 255f, 1);
public static Color steel = new Color (102 / 255f, 102 / 255f, 102 / 255f, 1);
public static Color aluminum = new Color (153 / 255f, 153 / 255f, 153 / 255f, 1);
//
public static Color maraschino = new Color (255 / 255f, 0 / 255f, 0 / 255f, 1);
public static Color lemon = new Color (255 / 255f, 255 / 255f, 0 / 255f, 1);
public static Color spring = new Color (0 / 255f, 255 / 255f, 0 / 255f, 1);
public static Color turquoise = new Color (0 / 255f, 255 / 255f, 255 / 255f, 1);
//
public static Color blueberry = new Color (0 / 255f, 0 / 255f, 255 / 255f, 1);
public static Color magenta = new Color (255 / 255f, 0 / 255f, 255 / 255f, 1);
public static Color iron = new Color (76 / 255f, 76 / 255f, 76 / 255f, 1);
public static Color magnesium = new Color (179 / 255f, 179 / 255f, 179 / 255f, 1);
//
public static Color tangerine = new Color (255 / 255f, 128 / 255f, 0 / 255f, 1);
public static Color lime = new Color (128 / 255f, 255 / 255f, 0 / 255f, 1);
public static Color seafoam = new Color (0 / 255f, 255 / 255f, 128 / 255f, 1);
public static Color aqua = new Color (0 / 255f, 128 / 255f, 255 / 255f, 1);
//
public static Color grape = new Color (128 / 255f, 0 / 255f, 255 / 255f, 1);
public static Color strawberry = new Color (255 / 255f, 0 / 255f, 128 / 255f, 1);
public static Color tungsten = new Color (51 / 255f, 51 / 255f, 51 / 255f, 1);
public static Color silver = new Color (204 / 255f, 204 / 255f, 204 / 255f, 1);
//
public static Color salmon = new Color (255 / 255f, 255 / 255f, 255 / 255f, 1);
public static Color banana = new Color (255 / 255f, 255 / 255f, 102 / 255f, 1);
public static Color lora = new Color (102 / 255f, 225 / 255f, 102 / 255f, 1);
public static Color ice = new Color (102 / 255f, 255 / 255f, 255 / 255f, 1);
//
public static Color orchid = new Color (102 / 255f, 102 / 255f, 255 / 255f, 1);
public static Color bubbleGum = new Color (255 / 255f, 102 / 255f, 255 / 255f, 1);
public static Color lead = new Color (25 / 255f, 25 / 255f, 25 / 255f, 1);
public static Color mercury = new Color (230 / 255f, 230 / 255f, 230 / 255f, 1);
//
public static Color cantelope = new Color (255 / 255f, 204 / 255f, 102 / 255f, 1);
public static Color honeydew = new Color (204 / 255f, 255 / 255f, 102 / 255f, 1);
public static Color spindrift = new Color (102 / 255f, 255 / 255f, 204 / 255f, 1);
public static Color sky = new Color (102 / 255f, 204 / 255f, 255 / 255f, 1);
//
public static Color lavender = new Color (204 / 255f, 102 / 255f, 255 / 255f, 1);
public static Color carnation = new Color (255 / 255f, 111 / 255f, 207 / 255f, 1);
public static Color licorice = new Color (0 / 255f, 0 / 255f, 0 / 255f, 1);
public static Color snow = new Color (255 / 255f, 0 / 255f, 128 / 255f, 1);
#endregion
4/5/13
3/27/13
Unity3d Android Games List
Put together a list of all of the Unity3d made Android games I can find using playboard. Check it out.
3/20/13
The Declaration of Independence (Google Translated)
I present to you, the The Declaration of Independence After translating it using Google Translate from English into Spanish, then into Japanese, then Russian and finally back into English. Enjoy!
3/8/13
Advanced C# messenger using Enum
Made a little modification to Advanced C# messenger by Ilya Suzdalnitski
basically just changed it to use an enum rather than a string for messages.
This allows you to set up messages in the Message enum, rather than trying to keep track of a bunch of strings. You can also add summaries to the messages to help remember what they are for.
I am sure there is a better way to share this ... but ahhwell
basically just changed it to use an enum rather than a string for messages.
This allows you to set up messages in the Message enum, rather than trying to keep track of a bunch of strings. You can also add summaries to the messages to help remember what they are for.
I am sure there is a better way to share this ... but ahhwell
3/1/13
Calculator
Made a calculator for a game I'm working on.
Check it out!

http://dl.dropbox.com/u/25007545/Games/various/Calculator/Calculator.html
If there is any interest, I can do a write up on how I put this together. Thanks.
Check it out!

http://dl.dropbox.com/u/25007545/Games/various/Calculator/Calculator.html
If there is any interest, I can do a write up on how I put this together. Thanks.
2/3/13
Old Orbscure Whirl Demo from 2012
Old Orbscure Whirl Demo dl.dropbox.com/u/25007545/Bui…
— Chris Braithwaite (@cgbgc) February 3, 2013
1/28/13
Less Than Three
Made for Global Game Jam 2013
The game is a central-defense game. You must defend your heart nodes against viruses and parasites. The lovable characters and their memorable quotes will touch even the strongest hearts... All of the directions are on the title page for easy access. During gameplay, you can reflect enemy (yellow) projectiles back at them. Defend your heart nodes or your core will be exposed! If you want more challenge, increase the game speed in the options menu!
Labels:
Blog,
Competition,
Global Game Jam,
MATC,
Obscure Fish
12/17/12
What I have been up to recently
Labels:
13 Factories,
3d Modeling,
art,
Blog,
Game Development,
Interface Art,
MATC,
Obscure Fish,
Ragdoll,
Unity3D
12/6/12
Unity3d Ragdoll Tests
Some simple testing of ragdoll in Unity3d. I was surprised that it was easy to make a lot of clones of the ragdoll without any performance problems. Half way through the video I reversed gravity just to see the ragdolls move around a bit. This is for a game in development by Obscure Fish called 13 Factories.
The character model was done by Jason Wiegele.
Labels:
13 Factories,
Blog,
MATC,
Obscure Fish,
Ragdoll,
Unity3D
8/26/12
Dice Box 3d Promo Image
8/21/12
Dice Box 3d Released!
My summer project is released!
https://play.google.com/store/apps/details?id=com.CGB.dicebox3d
https://play.google.com/store/apps/details?id=com.CGB.dicebox3dfree
https://play.google.com/store/apps/details?id=com.CGB.dicebox3dfree
5/15/12
ORBscure Whirl Demo (update)
An updated demo of ORBscure Whirl. (Now with more things)
Labels:
Blog,
Game Development,
MATC,
Obscure Fish,
ORBscure Whirl,
Unity3D
5/10/12
The Art of Security Alpha
Well, we have finished production of our 2012 Edutainment game The Art of Security.
Here is a brief video of gameplay.
Here is a brief video of gameplay.
Labels:
Art Of Security,
Blog,
Game Development,
MATC,
Obscure Fish,
Unity3D
5/9/12
4/22/12
Art Of Security Interface
This is an interface I put together this weekend for an upcoming game by Obscure Fish, The Art of Security. Designed it, made graphics for it and coded it etc. (except the Obscure Fish Banner by Jason Wiegele).
I tried to give it a security / artsy type of feel. Definitely needs some more work, but I am happy with it so far. I used Unity's "2.0" gui system (OnGUI). The animations are done with iTween, highly recommended!.
I tried to give it a security / artsy type of feel. Definitely needs some more work, but I am happy with it so far. I used Unity's "2.0" gui system (OnGUI). The animations are done with iTween, highly recommended!.
ORBscure Whirl Demo
This is a quick demo I put together of an upcoming Android game by Obscure Fish. The game is titled ORBscure Whirl.
As you can see, the game uses tilting to move, and touch to draw platforms on screen for the ball to interact with. Stay tuned for more details about this project.
As you can see, the game uses tilting to move, and touch to draw platforms on screen for the ball to interact with. Stay tuned for more details about this project.
Labels:
Blog,
Game Development,
MATC,
Obscure Fish,
ORBscure Whirl,
Unity3D
4/18/12
Precipice
You can play Precipice here.
Precipice is my submission to The Edge Create Challenge. The challenge was simply to make a game using Unity3d around the theme Edge. The competition began on March 6th, but I only got word of it around the beginning of April, so I knew I had a lot of catching up to do if I was going to be able to submit anything. I was working on an Easter game that was nearly complete but I decided to put that on hold until next year.
The theme edge can really be interpreted many ways, and I immediately thought of games with edged weapons, swords, ninjas etc. However those types of games have been done many ways, very well for a long time now. I considered digging up one of my old video game ideas, but figured it would be too large to create in the span of two weeks. Two days passed and I really thought about what it means to be on the edge, and what could possibly be made into a game with someone on the edge. I thought of a line I remembered hearing from a movie The Day the Earth Stood Still, "Well that's where we are. You say we're on the brink of destruction and you're right. But it's only on the brink that people find the will to change. Only at the precipice do we evolve. This is our moment. Don't take it from us, we are close to an answer." And so Precipice was born.
Precipice allows you to play the role of a crisis negotiator who is tasked with helping bring peaceful resolutions to various dangerous situations. In designing this game I researched a bit about the science behind crisis negotiation as well as studies on depression and suicide. I never expected to be researching topics like these in order to build a game, but it was interesting to study them briefly. In this early version I cut things down to a single scenario with a woman who is attempting to jump off the edge of a building. Ideally I wanted this game to offer multiple scenarios and endings depending on how the player reacts to the situation. But as I was writing the dialogue I realized just how many different paths a conversation could go, and it became very clear that I didn't have the time to truly explore all these different paths.
The 3d models for the game were all made with Blender. I initially wanted to save some time by using a city generator to quickly get buildings, and by using a "human generator" called Make Human to make the characters. However I decided that it would be better for me to make the models myself, not only as a learning experience, but just to say that I was able to do it on my own. It took about 3 days to make the models, texture them, rig them (give them skeletons) and finally animate them. They are far from perfection, but for my first ever biped characters I can't complain.
The code for the game was all very straight forward. There were no amazing feats of programming necessary, but I did get stuck along the way on a few things. The dialogue system became a huge problem towards the very end of the development time. Right before the game was due, I noticed that the point system for response wasn't working properly and I had to quickly make major changes that eliminated the randomness of the dialogue. Without random responses the game loses a large amount of gameplay in my opinion. Also because of various bugs, I don't believe you can make it to the end of the dialogue without problems happening. It is unfortunate, but I made the difficult choice to release the game with these bugs, rather than scratch the project completely.
I should also mention that the user interface for the game was done with Unity3d and not any 3rd party systems, for better or for worse. I considered using NGUI, but I didn't want to learn any new GUI system in the time frame that I had. I have some experience (good and bad) with the Unity "2.0" GUI system so I felt most comfortable using it for the interface.
4/10/12
Ginger Bread Man
This is my gingerbread man!
Basically this was my first go at animating a character in Blender. Pretty fun stuff it was.
Basically this was my first go at animating a character in Blender. Pretty fun stuff it was.
Subscribe to:
Posts (Atom)