3/15/12

Progress with Art of Security Game

Quick video of a nice little 'move to the other side of the building animation' for this edutainment game. 
Also an early version of the puzzle system for the game, basic rotation and (non math) solution finding.
And also those blue cubes are bouncy chairs, really easy to do with Physics Materials.


3/14/12

Trip'n part 1

Well today was a good day! I guess me and the guys in obscure fish were taking the Non disclosure agreement that we signed a little too seriously. We are imitating a real company, not actually making a real company. We were keeping all of our work secret ... but basically the point is that we are able to talk about all the things we are working on.

So I have to go back a bit and try to piece together some of the things I have done so far. But I will start with a little bit of info about the small game side project I did, called Trip'n. It was for the Game Prototype Challenge version 11. The neat thing about this game jam is that there are 2 themes to use in making your game. The theme for the jam was Stimulants and Nets ... quite an interesting mix. At first I thought what in the world could you do with that, then in about 5 minutes I had an idea. In comparison the Global Game Jam 2012 used an image based theme, which I still am not sure how to handle.
Net Section Designs

3/13/12

Trip'n released!

Finished up my game for GPCv11. Theme was stimulants and nets.

You can check it out here:
http://www.kongregate.com/games/Minimally/tripn


I'll make a few posts about how it all came together, but for now, all in all I am proud of it.

3/2/12

'Weekly' Wrapup

For the last week or so (time flys) I have been working on 3 game projects.

In one of my classes I am helping to design a game (call it Project A) along with the good people at 'Obscure Fish Studios'. I some how or another became the "lead design" on that one, which basically means ... more responsibility for the overall project. I set up a framework for a game design document and have been trying to get everyone to fill it up with different things.  I find that with the right amount of encouragement (I send out bulk text messages to the entire team) people will come through. Since I am not focused exclusively on a single aspect to the game such as Sound or User Interface, the majority of my time goes to making sure all the pieces fit together. Most recently I helped write out the text that will appear on the box cover of the game for presentation.